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Activity Overview
Template and Class Instructions

Activity Overview


This activity can be used as a preview or a post assessment. It can also be used as a differentiated activity to student GRAPES charts for students that need more support.

As a pre-assessment, this can be an engaging discovery quest. Students will look at the different images and guess in which categories they belong. In this way, they can think critically about the significance and function of each object. Teachers should encourage students to give reasons for why they chose each category. There should be time allotted for discussion and analysis before delving into reading or research about China to confirm their answers.


Template and Class Instructions

(These instructions are completely customizable. After clicking "Copy Activity", update the instructions on the Edit Tab of the assignment.)



Due Date:

Objective: Place the ancient Chinese characters, items, animals and scenes in the correct category.

Student Instructions:

  1. Draw a line or drag each image to the category where you think it belongs. What do you think is the function or significance of each scene, character, item or animal? Be prepared to share your ideas!

Lesson Plan Reference


How To Differentiate With a Match Up Quest

1

Introduce Game to All Students

Allow students to start on a level playing field by introducing the game to all students and modeling how to play.

2

Let Some Students Work Indpendently

Some students will be able to grasp the concepts immediately, so they can get started on independent play. They have the confidence and prior knowledge to place pictures into each category about Ancient China.

3

Assist Others at Their Seats as Needed

Other students will need scaffolding. Teachers might explain what a picture means, or further define the categories, or ask students questions to help them to match the elements.

Frequently Asked Questions about Match Up Discovery Quest for Ancient China

Can images aid students in understanding?

As the old saying goes, a picture is worth a thousand words. Student can learn a lot by analyzing pictures and images. For instance, seeing how someone dresses can tell students a lot about a person and lead to a deeper understanding of cultural trends, climate, and personality.

How can educated guessing at the beginning of a lesson engage students?

If students have to think and reason before they engage with new information, they are more likely to engage with the new information to see if their educated guesses were correct. This helps them create reasonable hypotheses anytime they meet new material.

Does a matching game help students learn?

Matching games help students to analyze data and put it into categories. Even if they are not correct the first time, the practice of thinking and defending their ideas assists in learning.




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